Proxy Pattern

A proxy, in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate. In short, a proxy is a wrapper or agent object that is being called by the client to access the real serving object behind the scenes.

Wikipedia: Proxy Pattern


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abstract class Subject {
  void someMethod();

class ExpensiveClass implements Subject {
  String name;


  void someMethod() {
    print("someMethod of $name (an ExpensiveClass) is being called");

class Proxy implements Subject {
  String _name;
  ExpensiveClass _sub;


  void someMethod() {
    print("someMethod of $_name (a Proxy) is being called");

  ExpensiveClass _subject() {
    if (_sub != null) return _sub;
    print("Creating an instance of ExpensiveClass for the proxy...");
    _sub = ExpensiveClass(_name);
    return _sub;

void main() {
  var proxy = Proxy("yay");
  print("With our handy proxy, we call someMethod...\r\n");
  print("\r\nNotice that the proxy did not have an instance of ExpensiveClass, so it made one when required.");
  print("Now if we call someMethod again...\r\n");
  print("\r\nWe reuse the instance we made above!");